![]() ![]() Not long after, Arrow mentioned that he'd like to see if it could be done sub-7 (along with another game). On this day, I posted my opinions of Chrono Cross in the "Games That Are Too Long?" topic. Now, to give a little history of how this run idea got sparked, we must journey back to the far off day of December 12th, 2005. Also, a very special thanks goes to Person Man, for writing the extremely useful "Element-Tech Location Guide." Thanks go to the people behind ePSXe (and plug-in makers) as well, since, without that program, testing strategies would have been much more difficult. Of course, thanks to Radix, Nate, and everyone who posted in the topic as well. Available in three versions: normal, high, and low quality DivX.įirst of all, I'd like to thank Professor_Plump, Genji, Arrow, and Enhasa for all the help/support they gave me. ![]() Speed run of Chrono Cross in 50 segments, with two verions of the 50th segment to get both good and bad endings. ![]()
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