![]() ![]() Selecting magical gear is pretty fun, though. I wouldn't want to try that with an inexperienced or rusty game group, because buying equipment (especially mundane gear) is always time-consuming. Oddly, they come unequipped, but get 25,000 gp to buy normal equipment and select magic items from the Duke's treasury. The tournament setup is that the PCs are coerced into the adventure - four prisoners from the Duke's prisons, and a monk indentured to the Duke as payment of taxes. The adventure is basically a dungeon crawl, penetrating a ruined fortress seeking a McGuffin desired by an NPC. The copy I have is the release version from 1980. This module was originally a tournament module, for (according to the intro) Wintercon VIII in Detroit in 1979. In the weeks ahead I'll try to get through the other adventures people requested I take a look at, and others from my collection I especially want to talk about. ![]() Probably we got sent outside to play because it was a nice day or something. My only memory of it was hearing the intro text, and using the 25,000 gp to buy magic items from the Duke's collection. I'd never read the whole thing - this was part of what I inherited from my cousin's collection. I remember not buying it because my cousin had it and I was going to play it, but that didn't happen. This module has sat, unread, in my collection. ![]()
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